/******************************************************************************/
enum OBJ_TYPE // Game Object Type
{
   OBJ_STATIC      , // static
   OBJ_KINEMATIC   , // kinematic
   OBJ_ITEM        , // item
   OBJ_CHR         , // character
   OBJ_PLAYER      , // human player character
   OBJ_DOOR        , // door
   OBJ_LIGHT_POINT , // point light
   OBJ_LIGHT_CONE  , // cone  light
   OBJ_PARTICLES   , // particles
   OBJ_DECAL       , // decals
   OBJ_MESH_OVERLAY, // mesh overlays
   OBJ_DESTRUCTIBLE, // destructible
   OBJ_ANIMATABLE  , // animatable
};
/******************************************************************************/
